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Use a sacrificial box for that if you really must do it. The Accountant's rig at work is good too. Deal with it. Admittedly, the best, most unobstrusive DRM is Steam - they've done a superb job I've got all my Steam faves installed on my office desktop, home desktop, laptop - I just can't play them all at once. Fair enough!

Spore isn't bad - the 5-install limit might have been a bit optimistic, but I've only installed it 3 times so far - once on laptop, twice on home desktop after I did something accidentally fatal to the first install. The fact that they have relaxed the limit now is better, but I can completely understand why they would want it limited for the first 6 months.

Who needs to install it more than 5 times in that period? And if you do, what the hell are you doing? Don't have anything better to do? Egosoft X-series also has a good policy - lockdown early on, then relaxed after 12 months or so. As for value adding - laser-engraving arcylic blocks is dirt cheap nowdays, why not laser-cut 3D maps or holographic instructions as value-add stuff?

It would look darn cool, and make copying damn near impossible. They are very hard to read after that, and every store I've used does not allow you to take another book if you loose yours. Sims 3 is going to be one of the most pirated games of the year, but it will also be one of the biggest sellers. And any money they "lose" from pirate copies they will more than make up with the endless amounts of expansions that do nothing more than add a few extra bits of furniture.

Many, many years ago I was asked to copy-protect one of my Spectrum games. I pratted about for an afternoon and sent them the game on tape. A few days later I got a call from the duplicating plant. The DRMs and "copy protection" were never meant to be a countermeasure to piracy, which is an unauthorised commercial duplication of software. These measures are directed solely against the legitimate users of the software and the sole issue here is the control over the use of the product.

However, for all practical purposes the substance of the relationship between the right owner and the end-user was still that of a buyer and seller. Once bought, you could use the software however you liked and you could sell the disc on a secondary market when you felt like it. At some stage the rights holders decided to enforce the strict interpretation of the law in their favour and change the historic nature of that relationship. To do that they had to wrestle the control over the copies of the software back from the end-user and that's why DRMs came in.

Of course, everybody understood that to suddenly say to Joe Blow Jr that he can't buy the games anymore but can only rent them with strings attached would have caused immediate and strong reaction, so they've been doing it surreptitiously:. So, Joe Blow is being gradually conditioned into thinking that games are just happen to have DRMs and nothing can be done about it and, hoepfully, he will teach Joe Blow Jr that games were always like that from the times immemorial.

However, the problem is that the society is not all as stupid and as submissive as Joe Blow from the game publisher business plans.

The filesharing which is not "piracy" has evolved as the natural reaction of a society attacked by an abusive monopolist. The majority of people don't want to rent things - they want to own them outright and the attempt to change the rules of the game proved to be difficult for the rights owners. By no means the war is over yet. We can see from this thread that the weak elements of society are easily fooled.

Other elements of society are easily bought. Only time will tell who will win in the end, but I think that what was meant to be a blitzkrieg has already turned into a bit of a Stalingrad. As others has said, disc-based copy protection, depending on how it's implemented, can be a real burden and a game life diminisher. This doesn't bother me since I haven't played the Sims since the original, which was novel at the time but got boring very very quickly.

The kind of people who would buy this will probably just keep the disc in the PC since that is all they will play all the time, you know the type! Twenty-odd comments in and no one seems to have noticed the phrase "just like The Sims 2". True, with Sims 2 I had to have the disk in the drive to run the game, which is true of practically every modern game I play.

True, I had to enter the serial code when I installed the game.



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