Blockland city build download




















It's texturally quite similar to Cemetech City, but there are empty spaces, particle emitters, and more that work with the save.

The save file itself may well be the most extensive build ever created in Blockland: over KB, and spanning from below ground to 4. Go download it now, mess with it, and continue the build! This was my first flying vehicle for blockland, and my first with working weapons. It has particleEmitter jets, twin laser cannons, and support for a single rider. Excellent handling tweaking let you do loops, swoops, and tricks.

It features full flying vehicle dynamics, three independent weapons with original particles, sounds, and more. We both let it lapse as we got involved in other projects, yet recently, I rediscovered the source in an old backup. I posted it up, and since then, elfprince13, jpez, and I have brushed up on our TorqueScript and made a serviceable bot script. The script, downloadable at the link below, will allow the creation of relatively intelligent bot players that can hold and fire weapons, aim at players and other bots, give and receive damage, and even fight amongst each other.

With a special mode we developed entitled Red vs. Blue, the bots can even band together in armies, with red fighting blue, blue attacking red, and both destroying the human players whenever possible. Enjoy this beta! Kart2 is the sequel to the original TBMCart. It is modelled from an actual LEGO set, and is modelled to look as realistic as possible. The physics, friction, and suspension have been carefully tailored to optimize the racing experience using it; it's possible to gradually turn, or quickly wrench the steering wheel to execute a "bootlegger's turn".

Check out the screenies, and get the download. Cemetech City is the first large-scale, city build map to hit TBM. It contains multiple towns and cities, a river, and a lake with islands for underwater builds. It also features roads connecting all the areas, each flattened and graded to be passable by the LEGO Cart. The main city has a 3x3 grid of 64x64 plates, with a single larger x plate at the edge for larger builds.

There are places to build bridges, and five smaller towns have been given baseplates for easy builds. There are many other town spaces where baseplates can be added, and in addition there is a space for an airport and for a heliport or other small building. From this point the progress started in early July Version 5, or also called the big upgrade , is a version that was currently in heavy development.

Most of the problems that occurred in the original Blockland Vanilla like crashes and lag was solved. The big upgrade also stood for porting the older Blockland Vanilla version to the latest version of Torque Game Engine 1. Version 7 was named the big change , a lot of fixes and features were added.

Since the release of version 7, Blockland Classic Mod is now the most modern and best modification out there after Return To Blockland 1. Version 9 and 10 was given the name ultra improvement by the introduction of Add-Ons, new features, sounds and fixes. Making and executing Add-Ons became easier, more sounds were introduced, save builds could be loaded into any map, map lighting was fixed up, jetpack, escape menu, confirm messages to take action to clear bricks and much more.

Version 12 was released on 16 June , introducing yet again new features such as new chathud, Bedroom and Kitchen maps. Ever since the original Kitchen and Bedroom was kept in game from Blockland Vanilla , the interiors were too old and lacked a lot of detail.

Action was taken immediately to introduce a brand new Bedroom and Kitchen in the Chill-out Update. A new big feature was the way of saving and loading builds. Players can see a list of saved builds in game in a list with preview image. Blockland Classic Mod is a non-linear modification game with no set goals, giving players the freedom to design and construct elaborate structures.

Styled as a tiny mini figure, players build inside of the virtual world using bricks reminiscent of toy blocks. These structures can be built in either a single-player or multiplayer either online or through a local area network setting.

With tools such as a hammer and spraycan the player can color bricks or destroy misplaced bricks. Since the release of version 9, ALL scripts were secured into. DSO files to protect the game from stealing. This was the first step in making the standalone modification superior to other Vanilla modifications.

There were modifications for Vanilla in the past that had hidden scripts inside the secured DSO files to execute commands to remove Return To Blockland, tracking logs of people who bought Blockland Retail or becoming an administrator on the server of players.

Blockland Classic doesn't contain any harmful scripts and it gives people the freedom to make and execute their Add-Ons faster and above all, having full control of their own server.

Back in the old days of Blockland Vanilla, building cities with a lot of bricks was painful. As bricks were static shapes, they caused a lag when there were bricks placed in the server.

There have been plans for a long time to solve the brick lag by generating them as rectangles in the engine and caching it into a file, instead of the map. Research began in mid by understanding how Blockland Retail generates a brick as a series of rectangles, caching the brick into a file and loads it into the server.

To the present day it is still unknown how Eric Hartman and Kompressor solved the problem in the engine source. Since the introduction of version 9 and 10, sounds have become an important feature in the game. It makes the game pretty alive and resembles the earlier years of Blockland Retail.

Doradus Universe was actually a map build in for Peekarica. It was never released to the public and was put on the dust shelf for later use. The Doradus Map was quickly digged out of the dust, improved with new high defination textures and released to the public.



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