Usc gaming degree




















Students are strongly encouraged to use their electives to complete courses in the available Design disciplines. Note: Program structures are subject to change. Ask us anything about studying this program. Alternatively, contact Student Central with any student-related enquiries. Nine tech-minded USC graduates are taking their Game Design degrees to the next level with research projects that aim to capture the imaginations of interactive theatre audiences.

Bachelor of Design Game Design. Visit Open Day online now. Study location Sunshine Coast Refer to the program footnotes. Footnotes Only a full-time option is available to international students on a Student visa. Online programs are not available to Student visa holders. Refer to international fees for more information. You should refer to the What Can I Study tab, and the proposed study sequence for your chosen campus and intake for further information.

First and second-year courses available at Moreton Bay campus from Minimum selection threshold ATAR - Duration 3 years full time or equivalent part time. Fee type Commonwealth supported places.

Total courses Students graduating from this program will be capable of engineering next-generation games and simulations and their technologies in the entertainment and serious game fields. Additionally, graduates from this program will be able to further their education in graduate programs in game development and computer science. General admission requirements for the undergraduate program are the same as those of the university and the USC Viterbi School of Engineering and include 3 to 5 units of mathematics and one unit of science biology, chemistry or physics together with satisfactory scores on the Scholastic Aptitude Test and Achievement Tests.

A grade of C 2. Core computer science courses with a grade of C- or below must be repeated; these courses may only be retaken once. Featured Faculty Tracy Fullerton is an experimental game designer, professor, and author.

Lead designer on the critical and commercial hit series of Uncharted games from the Sony-owned developer Naughty Dog, Richard Lemarchand has a long history in the commercial games industry. Now a tenured Associate Professor in the USC Games program, he is also an active speaker and evangelist for indie games. A leading figure in the field of user research, Dr. Now a tenured Associate Professor in the School of Cinematic Arts, Wixon has applied his research skills to many products and games including Microsoft Surface and the original Halo game.



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